Project Scorpio

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Kommer du til å kjøpe Project Scorpio?

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Kebabkongen
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Project Scorpio

Post by Kebabkongen » 13 Jun 2016, 19:58

8 CPU Cores, 6 Teraflops of GPU power, PROJECT SCORPIO. HOLIDAY 2017

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#XboxScorpio only console to offer native 4K gaming to customers
#PlayStationNeo upscales 1080p games to 4K according to Sony

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Kebabkongen
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Re: Project Scorpio

Post by Kebabkongen » 13 Jun 2016, 21:55

Dagens beste... for 3 år siden


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VIF OSLO
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Re: Project Scorpio

Post by VIF OSLO » 13 Jun 2016, 23:07

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Kebabkongen
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Re: Project Scorpio

Post by Kebabkongen » 14 Jun 2016, 13:08

The Xbox Scorpio was announced and the console will feature native 4K gaming. Unlike the PlayStation Neo which upscales games to 4K, Xbox Scorpio will feature native resolution 4K 60 FPS gaming. When used for VR experiences, the console will deliver much higher frame rates than what Sony is touting for PlayStation VR currently which stands at 60 FPS minimum.
Les mer:
- http://www.eurogamer.net/articles/digit ... c-analysis
- http://www.icxm.net/x/microsoft-e3-pres ... m-net.html

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Kebabkongen
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Re: Project Scorpio

Post by Kebabkongen » 15 Jun 2016, 09:43


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Kebabkongen
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Re: Project Scorpio

Post by Kebabkongen » 15 Jun 2016, 10:27

Eurogamer har gjort et veldig bra intervju med Phil Spencer om lekkasjer, Xbox One S og Project Scorpio.

Anbefaler å lese hele, men her er et par utdrag for de av dere som ikke orker eller har tid:
You announced Xbox One S. I hear there's extra processing power...

Phil Spencer: I keep hearing this as well. First thing for us with Xbox One S is making sure we have a great entry-level price, because price is critical. It's $299, smaller design, great-looking design, it plays all your Xbox One games, your accessories work. With upgrading the HDMI technology in the box, we're able to support 4K video streaming. So we said, okay, if we're going to support 4K video streaming, let's also put a UHD Blu-ray drive in their for 4K disc, so you can watch video in 4K.

From a design standpoint, it was designed to play Xbox One games exactly the same way your existing Xbox One does.
You announced the Xbox One S. And then you closed the show with Scorpio. Why would I buy the Xbox One S knowing the Scorpio is coming? What possible reason would I have given a much more powerful Xbox is coming down the line?

Phil Spencer: What TV do you have?

A standard 1080p TV.

Phil Spencer: Then you should buy this box, because Scorpio is not going to do anything for you. Scorpio is designed as a 4K console, and if you don't have a 4K TV, the benefit we've designed for, you're not going to see. Clearly, you can buy Scorpio, and if and when you decide you want to buy a 4K television to take advantage of the increased performance, obviously the console will be ready for you.
I saw Aaron Greenberg tweeted to say there will be no Scorpio exclusives. Is that right?

Phil Spencer: That's right. When you're buying a console game from us, you know that console game will run on your original Xbox. No-one gets left behind. We said that on stage. Your Xbox One S and Scorpio. That's an important design point for us. They're all part of the same family. And we want to make sure just like when you're buying your music today, you don't worry about upgrading to a new phone that somehow won't play your old songs or your new songs. We think about your Xbox One collection of games that will move with you between those different consoles.
You haven't mentioned the RAM.

Phil Spencer: Yeah, I know.

What's the RAM?

Phil Spencer: Kareem (Choudhry, Xbox head engineer) went through some of the specs in the video that's probably all we're gonna talk about.

Some eagle-eyed people reckon they've worked it out based on a snapshot of the motherboard.

Phil Spencer: They've done a good job. We've seen that. We knew that would happen.

Balance in the design of the system is really important. So when you think about the CPU and the GPU that are on the SOC, the optical disc drive and the speed of that, which we haven't talked about too much, but I'll just say that, the speed of RAM, all of these things when you're designing the system, making sure they're all in balance, so one piece doesn't get overpowered relative to the other, or you've got a lot of GPU but you're not able to feed all of the assets to it out of the RAM fast enough, all of those things were critical for us when thinking about the design.
Les hele intervjuet: http://www.eurogamer.net/articles/2016- ... -interview

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Aquaplex
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Re: Project Scorpio

Post by Aquaplex » 16 Jun 2016, 18:19

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Kebabkongen
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Re: Project Scorpio

Post by Kebabkongen » 26 Jun 2016, 23:04

Så hva er egentlig en teraflop? Eurogamer tar en nærmere titt på måleenheten som har blitt så populær, spesielt for dem som liker å sammenlikne grafikk, ytelse og kraft i konkurrende konsoller.
The bottom line: teraflops don't fully define a console's graphical power

There is no direct, linear relationship between in-game performance and computational power as measured by teraflops, and while we can get some idea of relative GPU performance, this only really works when comparing different graphics hardware based on the same core architecture. And even then, a GPU with, say, a 40 per cent advantage over another will not see that advantage scale in a linear fashion in terms of pure performance. The capabilities of a graphics processor also rely on more than just computational power too - memory bandwidth in particular is of key importance.
Les hele den tekniske artikkelen: http://www.eurogamer.net/articles/digit ... lop-anyway

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VIF OSLO
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Re: Project Scorpio

Post by VIF OSLO » 11 Jul 2016, 18:21

https://www.theguardian.com/technology/ ... are_btn_tw

Xbox execs Phil Spencer, Mike Ybarra and Shannon Loftis talk about Xbox One S, Scorpio, virtual reality – and why diversity is central to modern gaming

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